Hamsterprophecy: Prevision

It’s All About Pen, Paper and People.

Damn Failure

Posted by hamsterprophet on October 5, 2005

I just don’t think that I can write a playable game in 24 hours.

I’ve been (attempting) to enter the Ronnies. Which involves writing 24-hour RPGs. And, dammit, but I think my brain just doesn’t work that way.

My entry for September (She’s…) was drek. I mean, sure, it has some cool ideas, but I cooled on it as I wrote it, and I’m pretty sure it shows. Ron has yet to post his feedback on it, but unless he sees something there that I don’t, I don’t think it’s gonna end up getting developed.

My time limit for my attempt at the October one (Forged by the Blazing God) just passed - and only an example of play away. Oh well. It also has some cool ideas, but it’s gonna get filed in the “Game Seeds” folder for awhile. I just don’t have the focus to sit down and grind one out in a day.

Game Chef is a better fit for me, for sure. Too bad it’s only once a year.

2 Responses to “Damn Failure”

  1. Bankuei Says:

    Hey, work at your own pace. Ron PM’d me, but after thinking hard, I came up dry. I figured I better spend my energy on stuff that I’m definitely jazzed about and can make some headway.

  2. Joshua BishopRoby Says:

    Not only is my brain not wired that way, but my life doesn’t give me a nice 24-block of time available to putter. FLFS is almost entirely written in one-hour lunch break chunks.

    A long time ago I realized that the short story and the novel were completely different art forms, and that I had little interest in the shorts and a passion for writing the novels. I’m slowly coming to the realization that the same applies for the 24-hour games.

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