In the comments to my last post, Rob said
“the multi-layered aspect of [my game] would seem to make it a “multi-sim” hybrid, as the various tools easily address different Sim focuses, not to mention the possiblity of gamist intentions.”
Cool. I’d like to talk about different Sim focuses, as I think we’re pretty much in agreement that the Sim “range” is pretty wide open. I’d like to go from these bases:
- Sim happens via constructive denial of explorative input in order to create, sustain and extend the Dream, and the Right thereto.
- The five elements of Exploration are: Character, Setting, Color, System and Situation.
- The Dream is based on some kind of source material. It doesn’t happen in a vacuum.
So I think a good place to start is talking about how constructive denial works in terms of each element of exploration, hopefully with examples from play.
Note: I started this next section as an afterthought, then realized it deserved it’s own post. So, we’ll get the elements of exploration next time.
Constructive Denial, General Comments
I’m going to make up a bunch of stuff real quick.
It seems to me that a useful framework is to see the terms Constructive and Denial in a 4-square comparison with their opposites.
………………………..Denial…………………Acceptance
Constructive | Constructive Denial | Constructive Acceptance
Destructive | Destructive Denial | Destructive Acceptance
Some examples. Say these people are playing Adventure!
Constructive Denial:
P1: I’m gonna shoot him in the back of the head, execution-style.
P2: Dude, this is the evil genius. We need to find out his plan.
P3: Whatever, I’d rather waste him.
GM: As if sensing your intention, the doctor yells “Wait! If you kill me, you’ll never find out where I hid the Diamond of the Zulus….and your long-lost sister.”
P1: “What? I don’t have a sister!”
GM: “Yes. You do.”
Constructive Acceptence:
P1: I’m gonna shoot him in the back of the head, execution-style.
GM: Ok. [Graphic description of blood, brains, etc.] As his body flops to the ground, a small tube of paper rolls from his hand. It’s a crude map.
P2: “Maybe this is a map to the location of the Diamond of the Zulus!”
Destructive Denial
P1: I’m gonna shoot him in the back of the head, execution-style.
P2: Dude, this is the evil genius. We need to find out his plan.
P3: Whatever, I’d rather waste him.
GM: Your gun jams as you pull the trigger.
Destructive Acceptence
P1: I’m gonna shoot him in the back of the head, execution-style.
P2: Dude, this is the evil genius. We need to find out his plan.
P3: Whatever, I’d rather waste him.
GM: Ok. [Graphic description of said wasting]
I would say that destructive responses to input are, for the most part, not to be desired for coherent, non-Participationist play. And the key difference between constructive denial and constructive acceptence is that denial is an active response, while acceptence is a passive response. It’s easier to just go with whatever the other party says than to take it, think about how it contributes to the overall enjoyment and intention of the game, and then respond in such a way as to mold that input towards those goals. I’m sure that a lot of observed behavior straddles the line between denial and acceptance (is “yes, and/no, but” a denial or an acceptance, for example?)
Now, the process of Sim is constructive denial, not constructive whatever. This makes intuitive sense to me - measured and continuous denial shapes, conforms and guides input, while continuous acceptence, even if measured, leads to free-wheeling and wildly all-over-the-place input. It’s constructive denial towards a goal - bricoling the Source material with the groups input.
So there’s a couple different ways to go in order to look at play preferences that happen in the Sim sandbox. I think a good starting organizational rubric is to look at how constructive denial (and, for counterpoint, acceptence) works in terms of each of the elements of Exploration, and what kinds of observed behaviors support these interactions.
For now, I welcome comments on the (probably many) problems with my initial formulations about Constructive Denial.