Hamsterprophecy: Prevision

It’s All About Pen, Paper and People.

Sense Of Wonder

Posted by Nathan P. on January 2, 2009

I have this thing where I’m really not into scifi games. I do enjoy scifi as a genre of fiction (though I have pretty specific tastes, and I’m not very well-read overall). But even the dystopia/cyberpunk/modern info-punk stuff that I love to read I have no interest in playing. How weird is that?

So I’m reading this SG thread What makes a good Scifi game? (starting near the end, cuz thats whats interesting to me). And they start talking about the Sense of Wonder, so I start thinking about my game experiences where I felt a sense of wonder. And all of those times, to my recollection, have to do with making myth.

Like, the time in Ganakagok when Gary’s old man spilled out all of his wolf teeth to keep the tribe from fracturing. Or in Polaris when my knight placed his severed heart into the chest of the one he loved. Or in Annalise when Can called the Vampire “Father.”

These were all times when my understanding of the fiction we were making totally spun around in my head and resettled, re-integrating all that had happened up to that point, but creating a new picture, with a new meaning.

I don’t think this is something that needs to happen all the time, but it’s pretty neat when it does happen. But my entryway to wonder seems to primarily be through mythic fiction (Annalise being an edge case), not scifi. Not that this matters. But it’s an interesting thing, no?

Where does your wonder come from?

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