Hamsterprophecy: Prevision

It’s All About Pen, Paper and People.

Archive for the 'Mission' Category


Don’t Hold Back

Posted by hamsterprophet on March 2, 2008

I hope somebody tells me when I sell out. Seriously. Just send me an email saying  “dude. This thing you just did? You sold out.” I’ll appreciate it.

It’s kind of nice being around a bunch of people who are designing out on the fringe (Walton & Dev & Shreyas, for the record). It makes me feel warm and safe in my standardized/normalized design and business practices. But then I look back at the people setting those standards (Vincent & Evil Hat & Luke), and go “holy crap, I am doing something wierd and strange, aren’t I?”

I hope y’all don’t mind when I name names. It’s a response to the nethabit of never specifying who or what you are talking about. Particularly when yer yelling about trends in game design and publishing.

In happy news, Annalise playtest at JiffyCon Boston! Once that’s over, I should be able to finish up the current draft and get in touch with you poor bastards who have indicated interest in reading/playtesting. Then, once my current Wednesday D&D game wraps up in a couple weeks, full playtest with that group. Super exciting!

Posted in Annalise, Mission, Personal | 4 Comments »

Reasons Why I Publish

Posted by hamsterprophet on February 12, 2008

  • I like doing it.
  • It makes me happy.

Huh. Same reasons why I play games.

Posted in Artistry, Mission, Publishing | No Comments »

2007 Recap

Posted by hamsterprophet on January 13, 2008

Guess it’s time for one of these, then.

2007 was interesting. I hated the internet a lot, so I think I dropped out of many of the web-based social circles that you, gentle reader, are involved with. I also had a lot of personal upheavals that severely impacted my leisure time, especially in the late-winter-spring-early-summer. Even now, I’m pretty gunshy about posting things to forums, and while I’ve been keeping contact with individuals, I’m pretty certain that my “online identity profile” is much lower than it was at, say, this time last year.

Which is totally fine with me, let me tell you what.

Umm, other than that, lesse…Hamsterprophet Productions did fine, overall. Due to aforementioned personal ish, carry was out of print for a couple of months that it really shouldn’t have been. I think that that killed any momentum it may have had left from Gen Con and Ron’s excellent AP at the Forge, and sales have pretty much flattened out since it’s been back. If I had the time and energy to proselytize for it, I’m sure it would do better, but hey, I am what I am.

I’m almost out of stock of the perfectbound version of Timestream, which is good.

And, while I started poking around with little projects off and on, I finally have traction on a game that I’m really excited about (Annalise), and which will be taking up most of my time for the next year or so, I think.

This has, however, been an EXCELLENT year for my actual play. I think I’ve logged the most hours playing games this year than ever before in my life, and the vast majority of those hours have been solid fun. My brain is bad at dates and remembering things, but to the best of my recollection:

Playtests

  • Snow From Korea, at Dreamation. This was with Shreyas and Russell (and someone else? Adam Dray?), and it was really beautiful!
  • Misspent Youth, at DexCon. There’s a whole post that I need to make detailed how this game inspired me for Annalise.
  • In Frankenstein’s Wake, a game that came out of my BibliOdyssey Design Challenge, by Eric J. Boyd. It imploded!
  • Project Donut, two separate oneshots. Can’t talk about it.
  • Darkpages. A metric ton of Darkpages - it was my Monday groups game for most of the summer, in addition to a couple of oneshots at SGBoston, and then I ran a session at Gen Con. It’s been really satisfying to be doing longterm playtesting, and see the feedback work it’s way into Jared’s brain and back into the game.
  • Annalise, of course. I ran one complete game (5 sessions, I think) with my Monday group, and then I’ve done a couple of single sessions since then with evolving rules tweaks. Every time I play it I fall in love with it again.

Single Sessions/One-Shots

  • A couple games of carry, at Dreamation and DexCon. Good times had by all.
  • Dust Devils hacked to a space bounty hunter thing. Fun, but I still need to play Dust Devils straight and see if it works for me.
  • 1001 Nights, like, a thousand and one times. At least four times that I can remember, and I’m sure another one or two are in there.
  • Was my hardcore Primitive game in 2007? It may have been late 2006. Anyway, it was fun. I need to play more Primitive.
  • Giants, at JiffyCon. I’m hoping to get a multi-session game of this in, and soon.
  • Ganakagok, once at Dreamation and once at Origins, and ohmygodIlovethisgamesomuch. I mean, I don’t think it’ll replace InSpectres as my favorite game, but it is definitely the game that touches me the most in play.
  • Oh, yeh, InSpectres a couple times, both running and playing it. KaKAAAW!
  • Dogs In The Vineyard, finally. At Origins. Just the one town, and I kinda sucked at running it, but it was still cool.
  • Acts of Evil, at Gen Con. Umm, I dunno if I’m up to playing it on my own, but damn it’s a artistic game. And I mean that in the most complimentary way possible.
  • Roanoke, at Gen Con. It was sweet and educational to us brain-damaged story-gaming folk.
  • A one-session version of The Mountain Witch at DexCon, which worked out really well. I love running this game.
  • Agon. Eat my spear!
  • The Pool, finally. It’s really good.
  • Oh, and Unistat, finally. It’s also really good.
  • Best Hunter Squad, at Gen Con. I died!
  • Contenders, run by Malcolm on his Rock Star Tour. This is a good, good game. Maybe one of the best that’s come out in the last 1-2 years.
  • I’m sure something else is in there, but hey. That’s a good start!

Long-form/Multisession

  • Three-session arc of The Mountain Witch. It was REALLY good, despite some interpersonal issues among players. I was superhappy with it. I love running this game.
  • GURPS. That’s right, I’m playing GURPS weekly. I took a break in the fall, but I’m on my fourth arc (each arc takes about 3-6 weeks, and they revolve through different genres and characters). It’s been satisfying in the long-term-character-immersion way, and socially the game is awesome.
  • Darkpages, though it’s technically been playtesting, took up most of my summer.
  • Again, playtesting, but Annalise is a longer-form game, and it was really nice to play it out as such, though I’ve been evolving the rules like whoa since then.
  • Aberrant! My Monday group is on the second of three story arcs, and it’s been a blast running this game. We’re all on the same page about how fiddly we need to be with those silly rules, and there’s something that just feels right about using the character powers and such as written. There’s three characters, and each story is focusing primarily on one, and we’re right at the midpoint of the series. It’s fun and exhausting, sometimes - I have to do prep! Whoa!

So, playing lots of games is fun. And totally educational to me as a designer, and just as a fan of the genre. I’ve learned a lot this year.  And that’s what counts in my book.

Posted in Actual Play, Mission, Personal, Playtesting, Roleplaying | No Comments »

“Story” Games

Posted by hamsterprophet on July 29, 2007

This is coming out of a discussion at Dexcon with Rob and Eppie and Terry.

So, like, Story Games is a great label, and it has a lot of legs (as we can see). We’re at the point where you can have conversations like “yeh, check out this game, it’s a story-game…” or “here’s how story-games tend to work…” and have them be useful, cuz the shorthand works.

But they’re not really story games, right? I mean, most of them are Character games. Some are Theme games. There’s some Plot games. And so on.
I dunno. It seems to me that, in terms of generating fictional narrative, we’ve successfully caught up to a screen writing 101 class. Which is great! These games are fucking fun, and don’t let me make you think I’m saying that they’re not!

Part of it is that whole pesky intrinsic nature of what roleplay is (the whole audience-participant thing). Another is the youth of the medium. But I just think there’s (the constant) danger of being satisfied with the state of the art, and it’s worth mentioning that there are so many other places to start expanding with what we do, as designers and as players.

Posted in Artistry, Mission | 2 Comments »

Prospectus: How To Roleplay

Posted by hamsterprophet on July 18, 2007

A Beginners Guide to Roleplaying

Introduction

  • A Brief History of the Hobby
  • Definitions of Roleplaying
  • Good Terms and Ideas to Know
  • What’s In This Book

Picking A Game

  • What’s Out There?
  • Genre, Style and “Footprint”
  • Free Stuff
  • Conventions and Low/No Commitment Gaming Gatherings

Creating A Group

  • How Many People Do I Need?
  • Where Do I Find Them?
  • What If None Of Us Know What We’re Doing?
  • Do I Need the Same Group Every Time?
  • Playing On-Line

The Group

  • Where Do We Play?
  • Talk To Each Other
  • Who’s Responsible for the Fun?
  • What If We Don’t Have Fun?
  • I Want To Change/Leave/Add to the Group

The Game Master

  • The Game Master Is Not A Person (He’s A Set of Responsibilities)
  • Games With A Game Master
  • Games With Distributed Game Mastering
  • How The Game Master Contributes to the Fun

Playing A Character

  • How Do I Make a Character That Is Fun?
  • Do I Need to Play the Same Character All the Time?
  • Where Can I Get Inspiration for my Character?
  • I Don’t Understand All of These Numbers
  • What If I Don’t Like My Friend’s Characters?
  • What If I Don’t Like My Character?
  • How You Contribute to the Fun

Shortform Play

  • What’s Shortform Play?
  • What Games are Good for Shortform?
  • How Do I Get the Most out of Shortform?

Longterm (Campaign) Play

  • What’s Longterm Play?
  • What Games are Good for Longterm?
  • How Do I Get the Most out of Longterm?

Conclusion

Resources

  • The Internet
  • Your Local Library
  • The Local Favorite Game Store
  • Other Resources

Thoughts?

Posted in Mission, Roleplaying | 7 Comments »

Let Me Tell You About My Character…

Posted by hamsterprophet on July 17, 2007

So at Origins Mel White and I did an interview with a guy named Mark Van Fleet, who was recording oral histories of roleplaying game character. Mel recorded it for his podcast Virtual Play, and you can check out the interview here. And the general page for the podcast is here.

Posted in Actual Play, Mission, Promo | No Comments »

New Spaces

Posted by hamsterprophet on March 22, 2007

I’ve recently signed up with two new places to talk about games. These are new, not because of their chronological age (though they are both new in that way as well), but because they are places that are constructed for talking about things about games that other places (the Forge, Story Games, RPG.net, publisher websites) are not*. Stuff I tend to think about as “real stuff” sometimes.

I would knife fight a man is for talking about God, sex, and rpgs. And a bunch of other stuff.

The IRIS Network is a female-oriented community for gamers, with a decidedly feminist bent.

I’m still in read-and-don’t-talk mode, but I’m glad that these exist for me to read right now.

*Footnote: Now that tabletop games are growing and changing and evolving into something new, I’m glad that people are starting to consider them in a way that positions them against the rest of life. I can’t help thinking about how we look back at the first films (even the first talkies) and go “wow, how hackneyed and blind and full of unexamined cultural assumptions, even though there’s really good stuff.” And as the medium evolved and changed, directors and screenwriters starting bringing more and more “real stuff” into them.  It’s a process of maturation, and I’m glad I get to see and participate in it.

Posted in Gaming, Mission | No Comments »

Bullets

Posted by hamsterprophet on February 20, 2007

Gaming is good right now. Getting my medium-term itch scratched with a great Mountain Witch game. Storygames Boston continues apace. I’m kind of planning to arrange my entire summer around gaming, if I can, which is a very exciting prospect.

I go through three distinct phases with reference to the internet, I’ve noticed. One of them is total apathy, shading into “oh my god what is wrong with everyone.” One of them is hardcore participation, when I get my fingers into every pie on every forum and blog that I frequent. And one of them is one I’m deep in right now, which is sitting back, trying to deal with real life and actually playing and doing design work formost, keeping tabs on the Forge and Story-Games, but not really posting much.

This phase tends to coincide with a general feeling that people are way too involved with things other people say on the internet, and people should do more thinking and less typing.

In other news, I think that there’s a sustainable market for independently published, short print run, actual play-focused games. Expanding that market is something I’m not interested in (yet), but trying to serve it to the best of my ability is within my power.

I think that the key to being a producer for that market is for you to view your production as a hobby, and not your job.  If it’s your job, you’d probably be better served aiming for a different market.

But, it can be a serious hobby, with metrics of improvement and a long-term plan for growth and sustainability.

Just because you don’t make your living at it doesn’t mean it’s not serious. Just because it’s not serious doesn’t mean you can’t make some profit off of it.

Oh, and profit can be measured in things other than money.

All for now.

Posted in Mission, Personal | 2 Comments »

DeGeeking Conventions

Posted by hamsterprophet on February 16, 2007

Conventions are our trade shows.

Our trade is play.

Posted in Actual Play, Conventions, Mission | 1 Comment »

Ok, Seriously

Posted by hamsterprophet on November 15, 2006

So…uh…I guess I get all warm and fuzzy when I see the word “awesome” being note-ad-ly edited “out” of yer posts, and all, but it’s getting old.

If you wanna say something about it, say it. If you don’t, I don’t need the flak, yo.

Posted in Artistry, Mission | 3 Comments »