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	<title>Comments for Hamsterprophecy: Prevision</title>
	<atom:link href="http://hamsterprophet.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://hamsterprophet.wordpress.com</link>
	<description>It's All About Pen, Paper and People.</description>
	<lastBuildDate>Thu, 22 Oct 2009 13:33:01 +0000</lastBuildDate>
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		<title>Comment on Spring Cleaning of the Soul by Troy_Costisick</title>
		<link>http://hamsterprophet.wordpress.com/2009/05/03/spring-cleaning-of-the-soul/#comment-7485</link>
		<dc:creator>Troy_Costisick</dc:creator>
		<pubDate>Thu, 22 Oct 2009 13:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/?p=467#comment-7485</guid>
		<description>Heya Nate,

I just wanted to say I have always enjoyed your personality and your writing.  I wish you all the best of luck in your new endeavors, and I think the way you are handling your blog is awesome.  Thanks so much for four years of your insight.  I have truly enjoyed it.

Sincerely,

-Troy Costisick</description>
		<content:encoded><![CDATA[<p>Heya Nate,</p>
<p>I just wanted to say I have always enjoyed your personality and your writing.  I wish you all the best of luck in your new endeavors, and I think the way you are handling your blog is awesome.  Thanks so much for four years of your insight.  I have truly enjoyed it.</p>
<p>Sincerely,</p>
<p>-Troy Costisick</p>
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		<title>Comment on RPG Design Handbook: Chapter 1 (part 3) by Chuck Henebry</title>
		<link>http://hamsterprophet.wordpress.com/2006/09/23/rpg-design-handbook-chapter-1-part-3/#comment-7476</link>
		<dc:creator>Chuck Henebry</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/2006/09/23/rpg-design-handbook-chapter-1-part-3/#comment-7476</guid>
		<description>I’m surprised to find you referencing D&amp;D 3.5 in connection with the focused design and the Forge. Most people would treat the indie games movement as a rejection of D&amp;D and the tradition of combat-centric gaming that it represents. Are you oversimplifying here, in an effort to establish a neat system of historical periods for recent gaming? Or do you see D&amp;D 3.5 as marking a turn away from earlier D&amp;D tradition which is in some meaningful sense analogous to what Ron Edwards and his followers were up to?

I like what you’re doing here, but I want a fuller analysis that clarifies what “Focused Design” means and why it is a meaningful term for describing both D&amp;D 3.5 and Sorcerer.</description>
		<content:encoded><![CDATA[<p>I’m surprised to find you referencing D&amp;D 3.5 in connection with the focused design and the Forge. Most people would treat the indie games movement as a rejection of D&amp;D and the tradition of combat-centric gaming that it represents. Are you oversimplifying here, in an effort to establish a neat system of historical periods for recent gaming? Or do you see D&amp;D 3.5 as marking a turn away from earlier D&amp;D tradition which is in some meaningful sense analogous to what Ron Edwards and his followers were up to?</p>
<p>I like what you’re doing here, but I want a fuller analysis that clarifies what “Focused Design” means and why it is a meaningful term for describing both D&amp;D 3.5 and Sorcerer.</p>
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	<item>
		<title>Comment on RPG Design Handbook: Chapter 1 by Chuck Henebry</title>
		<link>http://hamsterprophet.wordpress.com/2006/06/25/rpg-design-handbook-chapter-1/#comment-7475</link>
		<dc:creator>Chuck Henebry</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:07:21 +0000</pubDate>
		<guid isPermaLink="false">https://hamsterprophet.wordpress.com/2006/06/25/rpg-design-handbook-chapter-1/#comment-7475</guid>
		<description>After playing Analise with you at JiffyCon 09, I’m excited to have discovered this effort on your part to create a design handbook. I hope you say something about the recent history of indie games: who wrote what and how that changed later game designs.</description>
		<content:encoded><![CDATA[<p>After playing Analise with you at JiffyCon 09, I’m excited to have discovered this effort on your part to create a design handbook. I hope you say something about the recent history of indie games: who wrote what and how that changed later game designs.</p>
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	<item>
		<title>Comment on RPG Design Handbook by sandrar</title>
		<link>http://hamsterprophet.wordpress.com/rpg-design-handbook/#comment-7472</link>
		<dc:creator>sandrar</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/rpg-design-handbook/#comment-7472</guid>
		<description>Hi! I was surfing and found your blog post... nice! I love your blog.  :) Cheers! Sandra. R.</description>
		<content:encoded><![CDATA[<p>Hi! I was surfing and found your blog post&#8230; nice! I love your blog.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Cheers! Sandra. R.</p>
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		<title>Comment on An Indie Designers Guide To RPG Design by anttiki</title>
		<link>http://hamsterprophet.wordpress.com/2006/06/09/an-indie-designers-guide-to-rpg-design/#comment-7471</link>
		<dc:creator>anttiki</dc:creator>
		<pubDate>Tue, 08 Sep 2009 09:48:11 +0000</pubDate>
		<guid isPermaLink="false">https://hamsterprophet.wordpress.com/2006/06/09/an-indie-designers-guide-to-rpg-design/#comment-7471</guid>
		<description>Never mind. I missed the static page you had with all the links. BTW, thanks for providing this handbook, great job!</description>
		<content:encoded><![CDATA[<p>Never mind. I missed the static page you had with all the links. BTW, thanks for providing this handbook, great job!</p>
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	<item>
		<title>Comment on An Indie Designers Guide To RPG Design by anttiki</title>
		<link>http://hamsterprophet.wordpress.com/2006/06/09/an-indie-designers-guide-to-rpg-design/#comment-7470</link>
		<dc:creator>anttiki</dc:creator>
		<pubDate>Tue, 08 Sep 2009 06:20:39 +0000</pubDate>
		<guid isPermaLink="false">https://hamsterprophet.wordpress.com/2006/06/09/an-indie-designers-guide-to-rpg-design/#comment-7470</guid>
		<description>How about linking the table items to the corresponding posts? That would be super helpful to us readers, I think.</description>
		<content:encoded><![CDATA[<p>How about linking the table items to the corresponding posts? That would be super helpful to us readers, I think.</p>
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		<title>Comment on RPG Design Handbook: Chapter 2 (part 1) by xenoglyph &#187; [Oo! Let&#39;s Make a Game!] Episode 2: What&#8217;s It All About?</title>
		<link>http://hamsterprophet.wordpress.com/2006/11/02/rpg-design-handbook-chapter-2-part-1/#comment-7469</link>
		<dc:creator>xenoglyph &#187; [Oo! Let&#39;s Make a Game!] Episode 2: What&#8217;s It All About?</dc:creator>
		<pubDate>Tue, 01 Sep 2009 23:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/2006/11/02/rpg-design-handbook-chapter-2-part-1/#comment-7469</guid>
		<description>[...] design - I misquote Jared Sorensen&#8217;s big three game design questions, reading instead from Nathan Paoletta&#8217;s blog - Dualism - The Radio Lab episode we&#8217;re talking about is either Choice or Who Am I? (or maybe [...]</description>
		<content:encoded><![CDATA[<p>[...] design &#8211; I misquote Jared Sorensen&#8217;s big three game design questions, reading instead from Nathan Paoletta&#8217;s blog &#8211; Dualism &#8211; The Radio Lab episode we&#8217;re talking about is either Choice or Who Am I? (or maybe [...]</p>
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	<item>
		<title>Comment on Murder by Murderland: Pies 31-32 &#171; one thousand one</title>
		<link>http://hamsterprophet.wordpress.com/2008/10/09/murder/#comment-7466</link>
		<dc:creator>Murderland: Pies 31-32 &#171; one thousand one</dc:creator>
		<pubDate>Sat, 29 Aug 2009 22:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/?p=360#comment-7466</guid>
		<description>[...] 32. Nathan Paoletta &#8211; Witness the Murder of Your Father and Be Ashamed, Young Prince [...]</description>
		<content:encoded><![CDATA[<p>[...] 32. Nathan Paoletta &#8211; Witness the Murder of Your Father and Be Ashamed, Young Prince [...]</p>
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		<title>Comment on RPG Design Handbook: Chapter 2 (part 1) by xenoglyph &#187; Oo! Let&#8217;s Make a Game! Episode 001: What Now?</title>
		<link>http://hamsterprophet.wordpress.com/2006/11/02/rpg-design-handbook-chapter-2-part-1/#comment-7465</link>
		<dc:creator>xenoglyph &#187; Oo! Let&#8217;s Make a Game! Episode 001: What Now?</dc:creator>
		<pubDate>Tue, 25 Aug 2009 23:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/2006/11/02/rpg-design-handbook-chapter-2-part-1/#comment-7465</guid>
		<description>[...] who the protagonist is in play - Ron&#8217;s game Spione - The Blomkamp film District 9 - The Big Three game design question - Gardner Dozois edited Supermen: Tales of the Posthuman Future - GURPS [...]</description>
		<content:encoded><![CDATA[<p>[...] who the protagonist is in play &#8211; Ron&#8217;s game Spione &#8211; The Blomkamp film District 9 &#8211; The Big Three game design question &#8211; Gardner Dozois edited Supermen: Tales of the Posthuman Future &#8211; GURPS [...]</p>
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		<title>Comment on Spring Cleaning of the Soul by kayleigholiver</title>
		<link>http://hamsterprophet.wordpress.com/2009/05/03/spring-cleaning-of-the-soul/#comment-7457</link>
		<dc:creator>kayleigholiver</dc:creator>
		<pubDate>Mon, 27 Jul 2009 14:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://hamsterprophet.wordpress.com/?p=467#comment-7457</guid>
		<description>I am sorry to hear that this blog will be ceasing, however I am happy to hear that the Design Handbook will continue as I use this resource frequently :)

Good luck in the future!</description>
		<content:encoded><![CDATA[<p>I am sorry to hear that this blog will be ceasing, however I am happy to hear that the Design Handbook will continue as I use this resource frequently <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Good luck in the future!</p>
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