Portfolio
carry. a game about war.
carry is my short-form role-playing game about the psychological struggle of US soldiers in the Vietnam War. It utlizes a tight mechanical structure to create a narrative where the problems, issues and burdens that the characters bring with them into the war end up tearing the squad apart. It’s a serious game, and an intense one, and I’m very happy with it. There is one Actual Play post of the finished game, Levels Of Engagement. You can also see the original draft, which was submitted to the 2005 Iron Game Chef competition, here.
Timestream: A Role-Playing Game
Timestream is my game of “cinematic” time travel. It utilizes a relationship map mechanic to create stories about how the characters interact with each other and with the people they care about, set against and through their possession and use of awesome temporal powers. There are three reviews of the game currently published. You can learn more about the game here.
Time’s Champions: A Stream For Timestream is the first mini-supplement for Timestream. It details a world where the characters are tapped by the Gods in order to bring the divine struggle for power to the mortal world. You can find more information about this PDF-only product here.
Countdown
Countdown is my Iron Game Chef 2006 submission. It’s a play-by-email only game, built specifically for asychronous play. The group creates an eight-hour doomsday scenario, and then the GM keeps track of how much time the players use as they investigate and try to stop the Bad Thing from happening. It is untested, but I received some very positive feedback from the Game Chef process, and I plan to revisit it at some point soon. You can see it here.