RPG Design Handbook
The RPG Design Handbook is a project that I’ve been working on, in fits and starts, entirely on this blog. There is no production schedule or deadline. I write each section when the mood takes me, without any prior outlining or brainstorming or anything. I appreciate and reply to comments, on all of the posts. Please feel free to comment on older sections. Someday, I will revise the sections, which will involve going back through the comments and incorporating those discussions into the material.
- Table Of Contents. The basic outline for the handbook. (6/9/06)
- Overview: Four Spheres of Design. The differences between Commercial, Experimental, Universal and Discursive design. (11/21/09)
- Chapter One (Part 1): Why Design? The philosophy of the handbook. (6/25/06)
- Chapter One (Part 2): Identifying Your Play Preferances. The bedrock of design. (7/10/06)
- Chapter One (Part 3): A Brief History Of Design Trends. The context for design. (9/23/06)
- Chapter Two (Part 1): Core Questions – The Big Three. A three-question framework for game design. (10/2/06)
- Chapter Two (Part 2): Core Questions – The Alternate Three. Another three-question framework for game design. (12/5/06)
- Chapter Two (Part 3): Core Questions – The Power 19. A 19-question framework for game design, and a conclusion to Chapter 2. (2/3/07)
- Chapter Three (Part 1): Methods – The Process of Roleplay. An overview of the basic process of roleplay, and what it means for design. (12/9/07)
- Chapter Three (Parts 2 & 3): Methods – (part 2) The Lumpley Principle & (part 3) System Matters vs System Doesn’t Matter. Defining “System” and “Rules”, & exploring what what those mean for design. (1/12/08)
- Chapter 4 (Part1): Authority & Credibility. Introduction and overview of the concepts of authority and credibility, and why they matter for design. (9/28/08)
- Chapter 4 (Part 2): The GM Is Not A Person. Breakdown of the GM into duties and responsibilities, and and overview of four broad GM Patterns. (11/15/08)
RPG Design Handbook: Chapter 3 (part 1) « Hamsterprophecy: Prevision said
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RPG Design Handbook: Chapter 3 (parts 2 & 3) « Hamsterprophecy: Prevision said
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Attrezzi di Design: RPG Design Handbook di Nathan Paoletta « A Pinboard for the Mind said
[...] Una buona risorsa per aiutare a capire dove si vuole andare a parare é il libro online (pubblicato man mano sul suo blog) di Nathan D. Paoletta The RPG Design Handbook [...]
RPG Design Handbook: Chapter 4 (part 1) « Hamsterprophecy: Prevision said
[...] RPG Design Handbook [...]
RPG Design Handbook: Chapter 4 (Part 2) « Hamsterprophecy: Prevision said
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Gabriele said
Hi Nathan,
I would like to inform you that I have recently translated in my language your handbook on my blog.
On http://gdrfree.splinder.com/tag/rpg+design+handbook
I really appreciate your work. Thanks a lot!
- Gabriele
Gdr Free: Rpg design handbook said
[...] Scrivere un gioco di ruolo può sembrare cosa facile, tuttavia senza un’adeguata progettazione difficilmente riusciremo a raggiungere un risultato ottimale. Tuttalpiù riusciremo ad ottenere una copia di un gdr già esistente oppure un coacervo di idee messe a casaccio e tenute assieme con il nastro adesivo. Diventa estremamente utile perciò non partire subito in quarta, ma comprendere e pianificare i propri obiettivi di design. Un’utile risorsa che ci può aiutare a questo scopo è il manuale online di Nathan D. Paoletta: The RPG Design Handbook [...]
Gdr Free: Rpg Design Handbook Capitolo2 said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo2 - Core Questions - The Alternate Three said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo 2 - Core Questions - The Power 19 said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo 3 - Methods & Conceptual Frameworks - The Process of Roleplay said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo 3 - Methods & Conceptual Frameworks - The Lumpley Principle & System Matters vs System Doesn’t Matter said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo 4 - Authority & Credibility said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Gdr Free: Capitolo 4 - Authority & Credibility - The GM Is Not A Person said
[...] del traduttore L’RPG Design Handobook (http://hamsterprophet.wordpress.com/rpg-design-handbook/) è un opera work in progress di Nathan D. Paoletta, che affronta le tematica della progettazione [...]
Nathan P. said
Hey Gabriele,
That’s great! Thanks so much!
C’est commencé. « À temps perdu… said
[...] RPG Design Handbook Un excellent cours résumé de ce que vous devez savoir à propos de la théorie en tant que créateur de jdr. Moins aride que le précédent mais le contenu est en développement. [...]
sandrar said
Hi! I was surfing and found your blog post… nice! I love your blog.
Cheers! Sandra. R.
End Of The Line « Hamsterprophecy: Prevision said
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Talking About Games « ndp design blog said
[...] I’ve never had a whole lot of forum traffic, but I do welcome it! Also, I would love for the forum to be a place to talk about design and publication issues outside of my specific games. There are other places to talk about such things with a broader audience, of course (The Forge, especially since the “Winter Phase” transition, and the Praxis part of Story Games are my favorites), but I’m happy to talk about my experiences with design and publishing, from conceptual stuff to nuts-n-bolts of getting a product out there. I’ve thought about game design a lot. [...]
All 06/22/2011 | Just Nenad said
[...] RPG Design Handbook « Hamsterprophecy: Prevision [...]
Posizionamento Siti said
Hi! I’m an italian web designer and I found your blog. It is interesting, I’ve bookmarked it and I wait your new posts. Good luck!
Quieres diseñar un RPG, y no sabes como? « Daniel Parente Blog said
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