Posted by Nathan P. on March 16, 2006
I just realized that none of my game designs include a provision for character death.
In Timestream, you play until you are done with the character (satisfied, bored, whatever). I mean, I guess if you had a really harsh Strain break, and you were very low on a Capacity and you brought it down to -6, you could say that you died. But, if you don’t want it, no death for you.
The whole point of Carry is that everyone dies except your character.
The game I’m designing for Game Chef won’t have anything about character death. Again, character failure could lead to a narration of character death, but that’s a choice, nothing mechanical about it.
So, that’s interesting, in a “huh, that’s something I should think about” kind of way.