I’m going to be difficult and say I disagree with the others. The game looks, as Brennan said, like a govt publication; how does that support what the game is about? Does it have a dry, bureaucratic, matter-of-fact feel to it, like the cover seems to indicate?
I’d re-iterate Mattijis’s point. Does the cover sell the game? Is Carry really about war? From what I’ve read its a game about normal people and what war does to them. The cover look’s like yet another set of minatures rules.