Tired Of Awesome
Posted by Nathan P. on November 7, 2006
So…I dunno. I’m starting to get tired of awesome.
I’m sure there’s a liguistic term for it, but it’s the thing where the constant (over)use of a term makes it meaningless. It seems that everything I see on teh intarwebz is described as awesome. Or bringing the awesome. Or stepping up with the awesome. Or whatever.
Is this merely a linguistic rant? Perhaps. But I think it’s a sign of something a little more important, and this links into some of the post-Gen Con kerfluffle (remember that, kids?) regarding criticism and feedback. In internet discourse, at least, there’s a lot of pressure to only post with things that are awesome. Games that are great, things you think are really good, game experiences that kicked ass, and all of that stuff.
Like most things, this is both good and bad. It’s good because we are a small community, and there’s a lot of negativity out there, and we need to have the energy of awesome in order to have a comfortable sphere within which to interact. And that’s all good.
But it’s bad in terms of creating a culture of feedback and constructive criticism. Not everything is awesome! There’s a lot of stuff out there that happens that isn’t awesome. A lot of it is still quite good. And, more importantly, much of is has potential to be really good. But it is never going to get to the next level if there isn’t critique and criticism!
“It” could be a game design, playing a game, reviewing games, whatever. Doesn’t matter.
I personally am a little frustrated because I’ve gotten private feedback about one of my games, and when I said “hey, could you/are you going to do an AP post?” I got the response “well, it wasn’t a great session, so I don’t think it’s worth it.”
I mean, post, don’t post, whatever. But I think making the deciding factor whether a given session was awesome or not?
Well…it’s hard to critique awesome.
[EDIT: Definitly read the comments on this one, folks]