Posted by Nathan P. on November 15, 2006
Sometimes you just have to start throwing shite at the wall and see what sticks.
I have a draft of a character sheet now. Characters have traits that have boxes, stuff about their Perversity (including Discipline and Nerve and Malocchio’s), stuff about the Imp they are playing (including Influence, Duplicity and Lusus Naturae), and a section called Grim and Horrible Tales that is stuff that other people get to give to your character (under the headings of Compassion, Desperation, Discovery, Tricks and Secrets) and is the means of character advancement.
Now I’m figuring out how this all hooks into the resolution matrix idea that I’m running with for resolution stuff.
The Reverse Engineer experience is totally helping here. I’m putting stuff on the sheet that I want to be there, and figuring out how it all works as I go.
I’m trying to keep the fiddly bits to a minimum – that is, there is going to be a deck of cards, and the resolution matrix of cards, but I think I want everything on the sheet to be about effecting the matrix. You never have a hand of cards, or anything. I dunno if this will be boring.
I think that this design process is going to be extremely iterative.