Hamsterprophecy: Prevision

It\’s All About Pen, Paper and People.

2007 Recap

Posted by Nathan P. on January 13, 2008

Guess it’s time for one of these, then.

2007 was interesting. I hated the internet a lot, so I think I dropped out of many of the web-based social circles that you, gentle reader, are involved with. I also had a lot of personal upheavals that severely impacted my leisure time, especially in the late-winter-spring-early-summer. Even now, I’m pretty gunshy about posting things to forums, and while I’ve been keeping contact with individuals, I’m pretty certain that my “online identity profile” is much lower than it was at, say, this time last year.

Which is totally fine with me, let me tell you what.

Umm, other than that, lesse…Hamsterprophet Productions did fine, overall. Due to aforementioned personal ish, carry was out of print for a couple of months that it really shouldn’t have been. I think that that killed any momentum it may have had left from Gen Con and Ron’s excellent AP at the Forge, and sales have pretty much flattened out since it’s been back. If I had the time and energy to proselytize for it, I’m sure it would do better, but hey, I am what I am.

I’m almost out of stock of the perfectbound version of Timestream, which is good.

And, while I started poking around with little projects off and on, I finally have traction on a game that I’m really excited about (Annalise), and which will be taking up most of my time for the next year or so, I think.

This has, however, been an EXCELLENT year for my actual play. I think I’ve logged the most hours playing games this year than ever before in my life, and the vast majority of those hours have been solid fun. My brain is bad at dates and remembering things, but to the best of my recollection:


  • Snow From Korea, at Dreamation. This was with Shreyas and Russell (and someone else? Adam Dray?), and it was really beautiful!
  • Misspent Youth, at DexCon. There’s a whole post that I need to make detailed how this game inspired me for Annalise.
  • In Frankenstein’s Wake, a game that came out of my BibliOdyssey Design Challenge, by Eric J. Boyd. It imploded!
  • Project Donut, two separate oneshots. Can’t talk about it.
  • Darkpages. A metric ton of Darkpages – it was my Monday groups game for most of the summer, in addition to a couple of oneshots at SGBoston, and then I ran a session at Gen Con. It’s been really satisfying to be doing longterm playtesting, and see the feedback work it’s way into Jared’s brain and back into the game.
  • Annalise, of course. I ran one complete game (5 sessions, I think) with my Monday group, and then I’ve done a couple of single sessions since then with evolving rules tweaks. Every time I play it I fall in love with it again.

Single Sessions/One-Shots

  • A couple games of carry, at Dreamation and DexCon. Good times had by all.
  • Dust Devils hacked to a space bounty hunter thing. Fun, but I still need to play Dust Devils straight and see if it works for me.
  • 1001 Nights, like, a thousand and one times. At least four times that I can remember, and I’m sure another one or two are in there.
  • Was my hardcore Primitive game in 2007? It may have been late 2006. Anyway, it was fun. I need to play more Primitive.
  • Giants, at JiffyCon. I’m hoping to get a multi-session game of this in, and soon.
  • Ganakagok, once at Dreamation and once at Origins, and ohmygodIlovethisgamesomuch. I mean, I don’t think it’ll replace InSpectres as my favorite game, but it is definitely the game that touches me the most in play.
  • Oh, yeh, InSpectres a couple times, both running and playing it. KaKAAAW!
  • Dogs In The Vineyard, finally. At Origins. Just the one town, and I kinda sucked at running it, but it was still cool.
  • Acts of Evil, at Gen Con. Umm, I dunno if I’m up to playing it on my own, but damn it’s a artistic game. And I mean that in the most complimentary way possible.
  • Roanoke, at Gen Con. It was sweet and educational to us brain-damaged story-gaming folk.
  • A one-session version of The Mountain Witch at DexCon, which worked out really well. I love running this game.
  • Agon. Eat my spear!
  • The Pool, finally. It’s really good.
  • Oh, and Unistat, finally. It’s also really good.
  • Best Hunter Squad, at Gen Con. I died!
  • Contenders, run by Malcolm on his Rock Star Tour. This is a good, good game. Maybe one of the best that’s come out in the last 1-2 years.
  • I’m sure something else is in there, but hey. That’s a good start!


  • Three-session arc of The Mountain Witch. It was REALLY good, despite some interpersonal issues among players. I was superhappy with it. I love running this game.
  • GURPS. That’s right, I’m playing GURPS weekly. I took a break in the fall, but I’m on my fourth arc (each arc takes about 3-6 weeks, and they revolve through different genres and characters). It’s been satisfying in the long-term-character-immersion way, and socially the game is awesome.
  • Darkpages, though it’s technically been playtesting, took up most of my summer.
  • Again, playtesting, but Annalise is a longer-form game, and it was really nice to play it out as such, though I’ve been evolving the rules like whoa since then.
  • Aberrant! My Monday group is on the second of three story arcs, and it’s been a blast running this game. We’re all on the same page about how fiddly we need to be with those silly rules, and there’s something that just feels right about using the character powers and such as written. There’s three characters, and each story is focusing primarily on one, and we’re right at the midpoint of the series. It’s fun and exhausting, sometimes – I have to do prep! Whoa!

So, playing lots of games is fun. And totally educational to me as a designer, and just as a fan of the genre. I’ve learned a lot this year.  And that’s what counts in my book.


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