Hamsterprophecy: Prevision

It\’s All About Pen, Paper and People.


Posted by Nathan P. on October 9, 2008

Witness the Murder of Your Father and Be Ashamed, Young Prince


A fiction game for 3-6 players.

The King has been murdered. The only witnesses, his sons, have gathered to determine what happened and declare an heir. There is not much time. If a successor is not named by sundown, the agreements that the King had struck with Crow, the demon-god of trickery, will be broken and the kingdom will perish in a tide of blood and fire.

The players of this game are various princes, the sons of the murdered King. It is an hour until dark, and if what happened to the King cannot be discovered and adjudicated in that hour, all is lost. All assembled know that Crow, the demon-god of tricks, darkness and ill tidings, had struck an agreement with the murdered King to the great benefit of the kingdom; what they do not know (except for one) is that one of the Kings sons was consecrated to Crow in secret, and ultimately this Ravenson serves the whims of his true master.

By the end of the hour, one of these things will come to pass:

  • There is no agreement as to what happened to the King. Thus, no heir can be declared, and the kingdom falls to Crow. The Ravenson wins as the princes will all fall to the bloody madness of Crow.
  • There is agreement as to what happens, and the declared heir is undisputed. The heir becomes King, and all the princes remain princes – unless one of them is the Ravenson, in which case he flees the kingdom, unable to bear the wrath that will be turned against him. If the declared King is the Ravenson, than the kingdom will be turned over to Crow, and it will be as if a King was not declared.
  • There is agreement as to what happens, and the declared heir is disputed. One of the disputing heirs gains enough prestige with his brothers to become the new King, and those princes that support him remain princes; all other prospective heirs are banished, and their supporters are stripped of prince-hood. If the Ravenson becomes King, he sacrifices those brothers who opposed him to Crow; if the Ravenson is banished, Crow’s power is diminished in the Kingdom; if the Ravenson is neither coronated nor banished, he keeps his nature hidden and bides his time.

To Begin

The princes sit in order of age. The youngest prince says “It is now <current time>. This matter must be resolved within the hour.” It is the youngest prince’s responsibility to track the passage of time.

The youngest son places one stone per prince in a bag, alternating between red and black stones. He then secretly chooses either 0, 1 or 2 stones, in any combination of black and red, and places them in the bag. Each prince after him in turn secretly places 0, 1 or 2 red or black stones in the bag. After the eldest son places his stones, he places a coin in the bag, then hands the bag back to the youngest prince.

The youngest prince takes one stone from the bag and says “I, <the princes name> am here. I am the youngest of my fathers sons.” He does not reveal the stone he has.

The next eldest prince takes two stones from the bag and says “I, <the princes name> am here. I am the <superlative> of my fathers sons.” The prince can declare himself anything, from bravest to strongest to wisest. Each prince, in turn of age, takes one more stone than the prince before him and declares which of his fathers sons he is, until the eldest son is reached. No prince reveals which stones he has drawn.

The eldest takes a number of stones equal to the number of princes and says “I, <the princes name> am here. I am the eldest of my fathers sons.”

If any of the princes reach into the bag and there are not enough stones, he keeps this matter to himself.

If any of the princes reach into the bag and feel they coin, they may choose to take it. If they take it, they are the son that was secretly consecrated to Crow. It is not required that the coin must be taken. If a prince chooses to be the Ravenson, he keeps this matter to himself. If a prince reaches into the bag and does not feel the coin, he keeps this matter to himself…for now.

The Murder

The eldest prince than says “While we mourn the passage of our father, we cannot yet take the time to grieve. My brothers, what has happened here this day?”

All of the princes may speak, telling what they saw, think or suspect happened to their father. The princes may speak in turn, talk over each other, interrupt each other, argue, or otherwise speak as they feel appropriate. Once the hubbub dies down, the eldest prince says “My brothers, we do not have much time! What does my youngest brother have to say?”

The youngest prince tells all gathered what he saw.

Once he has finished, the youngest prince says “Who stands with their brother? Who supports my tale?” Each prince extends his closed hand. His hand may contain a red stone, a black stone, or nothing at all. This stone may be taken from their initial draw of stones, or, once the first tale has been told, from the stones before them on the table. Once all  hands have been extended, the princes open their hands simultaneously. If a prince wishes to support his brothers tale, there will be a red stone in his hand. If a prince wishes to challenge his brothers tale, there will be a black stone in his hand. If a prince does not care to support or challenge, or if he is unable to do so, his palm will be empty.

Each supporter places his red stone in front of the youngest prince. Each challenger then must describe what he is challenging about the tale told by the youngest. The youngest may admit that he was wrong, and accept that the challenger is right, in which case he takes the black stone and places it in front of him; alternately, he may restate his case, denying the challenger his tale. If he does this, he takes a red stone in his possession and gives it to the challenger, who also keeps his black stone. If the youngest prince does not have a red stone, he must admit the challenge.

Once the youngest prince has finished his tale, the next eldest prince says “That is as may be, but here is what I, the <superlative> of my fathers sons, saw.” He then tells his tale.

The process of tale-telling, challenging/supporting, and resolving the tale continues, with each prince from the youngest to the eldest telling what they saw when they witnesses the murder of their father.

Princely Authority

A prince may invoke his status as <youngest/eldest/superlative> in order to describe how he was present in the tale of one of his brothers. If the prince describes his presence in a manner that supports the account of his brother, he may take one red stone from in front of him and place it in front of his brother. If the prince describes his presence in a manner that casts doubt or aspersions upon the tale of his brother, he may take one black stone from in front of his brother and place it in front of himself.

If a prince involves one of his brothers in the story, and his brother disagrees with how he is represented, he may interrupt the tale-teller by saying “But, I am the <youngest/eldest/superlative>! That is not how it happened!” and describing his actions in his brothers tale how they really were, before letting his brother resume his tale. If the tale-teller wishes to impose his version of events over his brothers objection, he must give his brother one red and one black stone and say “Though it wounds me, I must tell the truth of what I saw.”

The Resolution

Once each prince has presented his tale, they look at the stones before them. If only one prince has at least one red stone and no black stones, then he is the undisputed heir to the kingdom. If multiple princes have at least one red stone and no black stones, there is a final dispute between those princes. If all princes have black stones, there is a final dispute between any princes who also have red stones.

In a final dispute, each disputing prince reiterates their tale of the murder of their father, with whatever embellishments, changes or revealing of facts they deem necessary to sway their brothers to their side. Then, each prince who is not disputing chooses who they wish to throw their weight behind; they then hand over all of their red stones to their favored brother. Whoever of the disputing princes has more red stones at the end of the final dispute is declared heir. If there is still a tie in red stones, then an heir cannot be decided, and the kingdom falls to Crow.

Time Of The Essence

If the hour runs out before a heir is decided, the youngest prince says “I am sad to see this day, when the sons of our father could not serve his wishes. The bargain is broken, and Crow comes to take our lands.”

The Ravenson

Chances are that the Ravenson, if there is one, will be revealed once an heir is declared; if the Ravenson is not discovered at this time, he is not required to come forth (though it is sporting). The bag may be checked to see if the coin was taken at all.

This is an entry for the Murderland game design challenge. Check that out here.


7 Responses to “Murder”

  1. […] 01. Joe McDonald – The Crows Danced Against It 02. Jared A. Sorensen – Twa Corbies 03. Matthijs Holter – We Eat Murder 04. Vincent Baker – Gathering [unsubmitted] 05. Simon Pettersson – A Murder of Four 06. Jesse Burneko – The Extraordinarily Horrible Children of Raven’s Hollow 07. Daniel Yokomizo – Murderland Road 08. Ara Kooser – Raven: Murder in a Faraway Land 09. Sean Musgrave – Murderland: Descent of the Raven Queen [eaten] 10. Mike Sands – The Wisdom of Ravens 11. Mike Sugarbaker – Moving to Murderland 12. Tomas HV Mørkrid – Raven: Claw and Beak 13. Sage LaTorra – Consider the Ravens 14. Filip Łuszczyk – A Conspiracy of Ravens 15. Jason Morningstar – Bodymore Murdaland 16. Marshall Burns – Crow’s Hoard 17. Josh Roby – Quoth the Raven 18. Christopher Weeks – Crow’s-Feet 19. [Not] Ben Lehman – The Raven Story Game 20. Mark Villianatos – Carrion 21. Danny Ozbot – If a Raven Calls Your Name 22. Jason Dettman – Murderland 23. Ben Wray – Murderland: Quest for the Sphinx of Quartz 24. Dave Cleaver – Three Ravens 25. Logos Seven – Thought and Memory 26. Stephen Bretall – Murderland Bites! 27. Simon Brake – One for Sorrow 28. David Donachie – A Parliament of Rooks 29. David Wendt – Raven, Wolf, and Cow: Tales from the Murderland Cafe 30. Elizabeth Shoemaker – Murderland [emailed] 31. Mo Turkington – Crow 32. Nathan Paoletta – Witness the Murder of Your Father and Be Ashamed, Young Prince […]

  2. now THAT is just a cool premise! My hat off to you sir!

  3. Marhault said

    I’m curious. Why make the Ravensworn token a coin and not a third color of stone? It’s simple for an elder brother to know whether the stone has been taken.

    Although… perhaps that’s intentional? It means you can trust all of the brothers on one side of you (elder if the stone has already been taken, younger if it has not) but none on the other side. It occurs to me that this makes the youngest brother – the one with the least stones at his disposal at the start of the game – the most trustworthy, and the eldest – with the most stones – the least trustworthy.

  4. Thanks Donny!

    Jamey, yes, that’s totally intentional.

  5. […] 32. Nathan Paoletta – Witness the Murder of Your Father and Be Ashamed, Young Prince […]

  6. […] I’ve written a game about Wings and Murder before, so I decided to stay away from that combo, and really from Murder […]

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