Hamsterprophecy: Prevision

It\’s All About Pen, Paper and People.

Note To Self

Posted by Nathan P. on January 29, 2009

wrt the not-so-secret project.

Weapons have three stats: Size, Reliability and Destruction. A starting weapon has one of these at 0, and you probably have some kind of points to spend between the other 2. Outside of fights, Size can apply to your skills that are of the Mind, Reliability can apply to your skills that are of the Heart, and Destruction can apply to your skills that are of the Flesh, if it’s an appropriate situation.

In a Duel, Reliability matters more than Size. In a Melee, Destruction matters more than Size. However, if you’re trying to disarm an opponent in either case, Size matters most.

You can use your Dust to bump any of the categories, with the usual caveat that once you start, it’s hard to stop. If you have a backlash from over-dusting, however, it only affects your weapon.

Weapons can have Weirds independent of you (making it a Weird Weapon), but you need to feed it Dust or Blood if the Weird is powered by either of those. Also, some Weirds require a weapon to be used, though it doesn’t matter which weapon in particular.

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