So here’s what I’ve been up to all fall.
Most of September and October were taken up with playing the ashcan of Darkpages with my Tuesday group. As has been documented here (check out the darkpages Category) we made a stable of characters and played two issues in our custom imprint, Pocket City.
I think the main feedback for Jared (which I’ll get around to sending you sometime, duder) is that the GM is still on a non-level field with the players in terms of having tools to impact the fiction. Over time, the characters outstrip the imprint in terms of having applicable advances to various conflicts (b/c the characters pretty much always have access to all of their stats, and unless every conflict is framed towards imprint things with advances on them, the characters have a creeping advantage over time that renders the GMs efforts to smack them around rather difficult).
The rest of the game is pure sexy, by the by.
I made a new character for the FBI/occult investigation game that occurs every so often on Thursday nights. My last character voluntarily sacrificed himself to greebly aliens which absorbed him into their gestalt conciousness, so I had a new guy hit the ground for this story arc. Caleb, a good ol’ boy from downhome Texas, suffering just a mite of PTSD from his two tours in Iraq – oh yeh, also with clairsentiance powers. He got his hand maimed by an undead horse possessed by an alien grub. And isn’t really on track to get any better with his issues stemming from his war experience. He’s actually been one of my least-like-me characters, and I’ve been enjoying playing him a lot, though he didn’t have a lot of screen time (he’s more of a scout/support kind of guy on the team).
As a palette-cleanser for all these hippy emo story games we play on Tuesday, we got our greek on throughout November. I don’t know if you know this, but Agon is a great game! I ran the Temple of Hera scenario for three intrepid heros, and it was a really fun time. We were all really blown away with the elegance of the system – there are really no wasteful bits to anything in the game. Anyway, the heroes ended up mopping up the Satyrs at the end of the quest, as I blew my wad of Strife on the witch character in the middle (who, to my credit, did almost take out one of the characters and seriously threatened all three of them – if I had remembered to use her Fear power, it would have gone differently!)
I’m looking forwards to running some Agon at conventions and such in the near future, and we’re keeping these characters to go on another quest sometime in the spring.
Vampire: The Requiem
Next up on the plate for Tuesdays: a game of the nWoD Vampire. My buddy Jesse has been champing at the bit to make this happen for a while, and all of us have, uh, fond memories of how poorly our early experiences with Vampire went to cleanse out of our gamer karma. The game is set in Baltimore, and at the end of the first session (which will be last until after the holidays) our characters were already in solid “the-enemy-of-my-enemy-is-my-friend” territory.
Oh! Also, I think the rules are good! So, almost the first thing my character did in the game was fail a Morality roll while feeding, go into a frenzy, and rip some poor dude apart in an alley because he couldn’t control his hunger. And I had made a point of saying that he was fairly young, still in denial about a lot of this Vampire stuff, and all that bullshit….and then the system of the game kicked in, basically shoving all of that into my guys face and making him face the nature of what he is. He’s already changing in really interesting ways, due both to that and his interactions with the other two characters, and it’s shaping up to be a rockin’ game.
Hunter: The Vigil
One of the triggers for the Vampire game is that I’ve been dying to run some of the nWoD Hunter since I got it. I always really dug the original Hunter, and the new one basically throws out all the crud I wasn’t really down with and focuses right on the gritty struggle-against-impossible-odds kind of themes that I’m into. So, I’m going to be running that for the Thursday group, which will be a challenge, but I think a good one. There’s six players, and it’s a group that isn’t used to changing systems between games (not that they can’t or are unwilling, it’s just going to be a longer learning curve than I’m used to, I think).
I’m really pumped about it, though. We finished characters before taking this holiday hiatus, and the cell is really, really interesting! If you know anything about the nWoD, you’ll be familier with the Virtue and Vice system (basically, every character has a Virtue and Vice, with the Virtue being difficult to uphold but rewarded handsomely when you do, and the Vice easy to give in to in order for a small benny). Of the 6 characters, they are evenly split on Vice – three have Wrath and three have Pride. But! All six of them, independently from each other, chose a different Virtue! We have every Virture except (of course) Prudence represented. I think it’s going to go terribly, terribly well.
And the other cool thing is that Jesse and I are doing a shared world thing for the two games. They’re both set in Baltimore at the same time, and while they won’t be directly interacting with one another, we plan to bring in background details, news, locations and so on from one game to the other. So that should be neat.
Well, I finally got the PDF of Annalise out. Response has been good! I’m finally in a place where I can get started on the actual print run, so I hope to have that going fairly soon. Also, there’s another really exciting development with Annalise, but it’s still on the DL for now. Stay tuned.
Secret project is going well. Non-secret-but-not-enough-there-to-talk-about project is on hold for now. Some notes have been scribbled for other things. I hope to be more design-y in the spring. Priorities, y’know?
So I feel like I’m ending the year strong. Who knows what the future will hold!