Hamsterprophecy: Prevision

It\’s All About Pen, Paper and People.

{Annalise} Changes & More Music

Posted by Nathan P. on December 9, 2007

So I think my issues with the Claim economy are mostly fixed, so now I have to concentrate on re-imagining the central resolution mechanic. I really liked the thing that I had, but it was something that seemed to either totally make sense or just not click at all with players. Like, if someone didn’t get it after going through the process once or twice, they didn’t end up really getting it at all. So, as long as I was at the table to walk through it every time, it was fine, but it’s obvious that without me there to do that, it’s not intuitive enough for what I want gameplay to flow like.

So I have this new thing now, that doesn’t break conflicts down as much, and has a different way of using the dice, and it inspired (like so many other things) by Otherkind. Basically, you’ll have some number of dice in a trait, and you’ll be rolling that many dice (say, 5) against some number of dice rolled by your Scene Guide (say, 6). You roll em and order them in ascending order, then match the orders to create pairs. So, like, if you roll 6,5,4,2,2 and the SG rolls 5,4,4,3,3,2, the pairs will be 6-5, 5-4, 4-3, 2-3, 2-2, naught-2.

Then, then owner of the higher die in each pair assigns the pair to either Victory or Growth.

Then, you get to use claims to reroll stuff and sometimes shift pairs from one pool to the other.

Then, whoever has the highest single die in Victory wins and gets to say how, and then the winner of each other pair in Victory gets to add additional stuff, complications, etc. Then all those dice go back to the traits and pools they came out of.

Then, each high dice in each pair in the Growth pool feeds into the individual characters experience economy, and the lower dice in each pair goes back to the general shared Scene Guide effectiveness pool.

I think this will be easier to grok. I hope it will, at least. It keeps all the dice on the table for the entirety of the conflict, which should help. It makes conflicts a little more totalizing that I know that I’m comfortable with, but at the same time, the pair-by-pair narration in the older system was something that often got skipped over in play, so maybe expanding the scope isn’t worst idea in the world.

* * *

Anyway, the interesting part: the Annalise soundtrack thus far tonite:

  • Healer – Falling Whispers
  • Orgy – Pure
  • Depeche Mode – Judas
  • Goldfrappe – Oompa Radar
  • Bush – Machinehead
  • Rammstein – Amerika
  • Depeche Mode – Only When I Lose Myself
  • Healer – Yailly
  • Bush – Chemicals Between Us
  • Lords Of Acid -Hey Ho!
  • She Wants Revenge – Sister

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